bytecode$501338$ - meaning and definition. What is bytecode$501338$
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What (who) is bytecode$501338$ - definition

PROGRAMMING LANGUAGE
Oberon 2; Seneca (programming language); Oberon-2 (programming language); Keiko bytecode

Java bytecode         
INSTRUCTION SET OF THE JAVA VIRTUAL MACHINE
Java byte-code; Java Bytecode; JVM bytecode; Java byte code; Java assembler
In computing, Java bytecode is the bytecode-structured instruction set of the Java virtual machine (JVM), a virtual machine that enables a computer to run programs written in the Java programming language and several other programming languages, see List of JVM languages.
List of Java bytecode instructions         
WIKIMEDIA LIST ARTICLE
Java bytecode instruction listings
This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.
byte-code compiler         
FORM OF INSTRUCTION SET DESIGNED TO BE RUN BY A SOFTWARE INTERPRETER
Byte code; P-Code; P-Codes; Intermediate code; Byte-code; Bitcode; Byte Code; Bytecodes; Portable code; P-code; Byte-compile; Byte-compiler; Byte-code compiler
<programming, tool> A compiler which outputs a program in some kind of byte-code. Compare: byte-code interpreter. (1995-11-04)

Wikipedia

Oberon-2

Oberon-2 is an extension of the original Oberon programming language that adds limited reflection and object-oriented programming facilities, open arrays as pointer base types, read-only field export, and reintroduces the FOR loop from Modula-2.

It was developed in 1991 at ETH Zurich by Niklaus Wirth and Hanspeter Mössenböck, who is now at Institut für Systemsoftware (SSW) of the University of Linz, Austria. Oberon-2 is a superset of Oberon, is fully compatible with it, and was a redesign of Object Oberon.

Oberon-2 inherited limited reflection and single inheritance ("type extension") without the interfaces or mixins from Oberon, but added efficient virtual methods ("type bound procedures"). Method calls were resolved at runtime using C++-style virtual method tables.

Compared to fully object-oriented languages like Smalltalk, in Oberon-2, basic data types and classes are not objects, many operations are not methods, there is no message passing (it can be emulated somewhat by reflection and through message extension, as demonstrated in ETH Oberon), and polymorphism is limited to subclasses of a common class (no duck typing as in Python, and it's not possible to define interfaces as in Java). Oberon-2 does not support encapsulation at object or class level, but modules can be used for this purpose.

Reflection in Oberon-2 does not use metaobjects, but simply reads from type descriptors compiled into the executable binaries, and exposed in the modules that define the types and/or procedures. If the format of these structures are exposed at the language level (as is the case for ETH Oberon, for example), reflection could be implemented at the library level. It could thus be implemented almost entirely at library level, without changing the language code. Indeed, ETH Oberon makes use of language-level and library-level reflection abilities extensively.

Oberon-2 provides built-in runtime support for garbage collection similar to Java and performs bounds and array index checks, etc., that eliminate the potential stack and array bounds overwriting problems and manual memory management issues inherent in C and C++. Separate compiling using symbol files and namespaces via the module architecture ensure fast rebuilds since only modules with changed interfaces need to be recompiled.

The language Component Pascal is a refinement (a superset) of Oberon-2.